Basic
terminology used for describing blending effects is:
Base color - this is the color that is already there.
The one that you are going to paint over, onto, or add a layer on top
of.
Blend color - the color you’re going to add with
your paint tool, or which is already on the layer for which you are
selecting a blend mode (the layer will be blending with the layers below
it).
Result color - what you get after you do some “blending.”
Please note that the blend modes that are found on a tool’s options
bar affect how the colors or actions caused by that tool blend with
the colors that are already on the current layer that you have selected
in the Layers palette. Those tool blend modes do not affect how those
colors blend with the layers below that layer once the color or effect
has been applied. This also applies to the blend mode chosen when using
Edit > Fade; it affects how the colors are blended with the existing
colors on the current layer. The blend mode setting in the Layers palette
determines how each layer’s colors blend with the colors of all
other layers below it in the Layers palette.
Normal - This is the default setting. The color applied
is the color you get. In some of the color modes, this may be called
Threshold.
Dissolve - If you read Adobe’s explanation of
this one, I guarantee a headache. You’re better off looking at
the picture in the manual. It looks like what you see when a movie does
a dissolve into a new scene; there are little speckles of the scene
you’re leaving mixed with the just emerging colors of the new
scene. Dissolve only affects partially transparent pixels.
Behind - this allows painting, or color additions only
to transparent parts of a layer. By definition, you must have Preserve
Transparency turned off on the layer you are painting on. The existing
image will mask whatever you add with this blend mode, and new color
will only be added to empty areas.
Clear - only available for the line tool, the paint
bucket, and the Fill, and Stroke commands. This blend mode makes every
pixel transparent. Naturally, the layer it’s being applied to
must not have Preserve Transparency checked.
Darken - looks at the two colors, the color already
there, and the one you’re painting with, and chooses the darker
one, whichever it is. No blending. Whichever is darker wins. Which of
the two is used will vary across the image according to which is darker
at each spot. This I can understand.
Multiply - multiplies the base color with the blend
color. I can almost understand this one. Clearly the resulting color
will be darker. I still have to try it to see what color I’ll
end up with before I know if it’s right. Black times any color
equals black. White times any color leaves that color unchanged. Light
colors have less effect, dark colors have more effect. Repeated strokes
with this blend mode produce darker and darker colors.
Color Burn - supposed to be the opposite of Color Dodge.
What it looks like is, the color applied to light areas is unchanged
by the underlying colors, while color applied to darker areas is dramatically
darkened.
Linear Burn - Uses the color data from each channel,“darkens
the base color to reflect the blend color by decreasing the brightness”
(quoting from the User Guide).
Lighten - reverse of the above. As the new color is
applied, if it’s lighter than the color already there, it replaces
that color. If it’s darker than the color that’s already
there, it is not added.
Screen - From the Adobe manual, “Looks at each
channel’s color information and multiplies the inverse of the
blend and base colors.” Gee, that’s really helpful. Just
think of it as making the light parts a lot lighter, the dark parts
a little bit lighter, leaves the black parts unchanged, and nothing
gets any darker.
Color Dodge - the Adobe manual says it “…
looks at the color information in each channel and brightens the base
color to reflect the blend color.” I have no idea what that means,
and the illustration doesn’t help. It looks like the color applied
to light areas is bright, but pale, and the color applied to dark areas
is barely visible.
Linear Dodge - The inverse of Linear Burn. Uses the
color information from each channel to brighten the base color according
to the blend color.
Overlay - multiplies (darkens), or screens (lightens)
the colors depending on the base color. Totally unpredictable; try it
and see if you like it.
Soft Light - if the color being applied is lighter
than mid-gray, the image is lightened. If the color being applied is
darker than middle gray, the image is darkened.
Hard Light - if the colors being applied are lighter
than mid gray, screen mode (see above - lightens) is applied. If the
colors being applied are darker than middle gray, multiply mode (see
above - darkens) is applied.
Vivid Light - Dodges or burns the colors base colors
depending on whether the blend colors are brighter or darker than middle
gray. This mode works on contrast while Linear Light works on brightness.
Linear Light -Dodges or burns the colors base colors
depending on whether the blend colors are brighter or darker than middle
gray. This mode works on brightness while Vivid Light works on contrast.
Pin Light - Replaces the base colors depending on the
brightness of the blend color. If the blend color is lighter than middle
gray, base colors darker then the blend color are replaced. And the
reverse; if the blend color is darker than middle gray, base colors
lighter than the blend color are replaced.
Difference - another of these mathematical ones. I
don’t need this … okay, it says it looks at the two colors,
and, subtracts the less bright from the more bright one. Therefore,
blending with white inverts the color values (you are subtracting color
values of 100 % so you go all the way to the inverse), while blending
with black makes no change (black has zero color values, so you subtract
zero). Having figured all that out, you still have to do trial and error
to see what the colors will look like. This one changes the colors,
not the brightness.
Exclusion - says this is a lot like Difference (above)
but with less contrast. It’s good to see that the Adobe people
don’t know how to describe these things, either. Try it and see
what it’s like.
Hue - uses the hue (color) that you’re adding
(the blend color), but the luminance (brightness) and saturation (richness)
of the base color (the color already there). Not as hard as some of
the previous ones, but I’d still have to try to see if I liked
it.
Saturation - just like hue, but this time the saturation
(richness, depth) of the new color is used, while the luminance (brightness
or darkness) and hue (color) of the original image are used.
Color - the result of this blend has the luminance
(brightness or darkness) of the base or original color, but the hue
(color), and saturation (richness) of the new, or blend color. This
blend mode is commonly used for colorizing black and white images.
Luminosity - uses only the luminance (brightness or
darkness) values of the new or blend color. All hue, and saturation
values of the blend color are ignored. This is a useful mode to choose
when using the Sharpen tool.
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